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The following are general principles of Rummy games:

Each game has its own specific rules but we have given some of the common traditions here of most Rummy games where concerns the dealing process, terminology, in game actions, melding, sets, sequences, laying off, scoring and going out. Players should refer to each individual game rules page for details specific to that particular Rummy game.

The Deal - Players draw cards to decide the dealer, lowest card deals first. The dealer shuffles, cuts and deals the cards to each player, face down, starting with the player to the left of the dealer and dealing clockwise to each.

Up Card - The last card to be dealt is the upcard (also known as the top card) which is placed at the top of the discard pile to start the discard pile. This card is usually visible to all players and lies on the discard pile, face up.

Aces Low - Aces are low in games such as Rummy and Gin and do not go "round the corner" (A-2-3 is valid but not Q-K-A or K-A-2). In most Rummy games where Aces are low, they always score just one point.

Card Scoring - Aces score 1, Faces score 10, the rest score their rank (aka spot, index or pip) value. Scoring varies greatly between Rummy games and scoring should be considered on a game by game basis.

Discard Pile - This is where players place an unwanted card at their turn in a hand of Rummy. The discard pile is face up and only the top card is seen. Players can also draw from from this pile but cannot examine previous discards.

Stock Pile - Players can draw a card from the stock pile on a turn. The stock pile is face down and none of the cards are seen so drawing from stock can involve a higher degree of risk, chance or luck than drawing from the discard pile.
Melding - The process by which cards are placed together to form a set (at least three cards of same rank) or sequences (at least three cards of same suit in consecutive rank). A player can form melds of sets or sequences.
Wild Card - In some games, the Joker is a wild card and can be substituted for any card in a meld and is therefore very useful. Wild cards cannot be used in laying off and in most Rummy games they have no points value.
Knocking - In Gin, a player knocks when his deadwood count is less than 10 points. He gains the value of his opponents deadwood score minus his own. If melds his hand with no deadwood, he "goes gin" and scores a bonus.
Undercut - In Gin, if a player knocks when his opponent has less deadwood, then his opponent "undercuts" him and scores a 25 point "undercut bonus" plus the difference in the deadwood scores between the two players.
Laying Off - In Gin, when a player knocks the opponent is given a chance to lay off any unmatched cards against the melds which the winner has placed on the table. Laying off is not permissible if the winner went gin.
Deadwood Count - The term "deadwood" is used, particularly in Gin Rummy, for cards which are not included in any meld and are therefore unmatched. The deadwood count is the total value of those cards added together at the end.

Some of the most popular Rummy games and their features:

Rummy game Deck Cards Cards each player dealt Jokers Laying off Target Also known as**
Rummy 1 52 10 cards (2 play), 7 cards (3/4 play), 6 cards (5/6 play) No Yes 100 pts Basic*, Standard*, Straight*, Regular*
Rummy 500 1 or 2 52/54 104/108 13 cards (2 play), 7 cards (3+ play) Yes/No Yes 500 pts Persian*, 500 Rum, 500*, Pinochle Rummy
Gin Rummy 1 52 10 cards No Yes/No 100 pts Gin, Gin Poker, Celebes*, Indian*
Contract Rummy 2 or 3 105/158 10 cards (first 3 rounds), 12 cards (last 4 rounds) Yes Yes N/A Liverpool*, Shanghai*, Progressive*, Joker*
Kalooki 2 106 13 cards Yes Yes N/A Kaluki, Kalookie, Caloochi, Kalukie
Canasta 2 108 15 cards (2 play), 13 cards (3 play), 11 cards (4+ play) Yes No 5000 pts Burraco, Samba, Bolivia, Basket*
*The word "Rummy" is usually appended to this word but has been omitted in this instance to save space in the table.
**Names listed under this heading are either alternative names for, or slight variations on, the corresponding game.

Rummy - (Basic Rummy, Standard Rummy, Straight Rummy) a 52 card version of the game most commonly played with 100 points required to win. For 2  players, 10 cards are dealt to each player. With 3 - 4 players, 7 cards and with 5 or 6 players, just 6 cards are dealt. Some people play this game with jokers as wild cards.

Rummy 500 - (500 Rummy, 500 Rum) played with 52 or 104 cards with two packs (54 and 108 if wild cards are used) for three or more players. Seven cards are dealt to each player in Rummy 500 (13 cards if there are only 2 players). Wild card jokers are often used and it is a straight 500 points to win the game.

Gin Rummy - (Gin) a popular two player game played with 52 cards. Just 10 cards are dealt to each player and you can knock if you have 10 points or less of deadwood (unmatched cards). There is no wild card option here and 100 points is required to win. Gin Rummy is often played at the casino or club with higher target scores.

Contract Rummy - (Liverpool Rummy) a popular Rummy game played with 2 or 3 decks. There are a series of deals, each of which have a unique set of requirements in the sense that a particular type of meld needs to be achieved for going out in that particular deal. Play continues until one player has no cards remaining.

Kalooki - (Kaluki, Kalookie) this game is played with two decks. The object of a hand of Kalooki is to be the first player to play all the cards in your hand by melding them or "calling up". All the other players score penalty points based on the card values left in the hand at the end of play. Anyone over 150 penalty points is eliminated.

Canasta - (Basket Rummy) a complex but popular Rummy game which is played with two decks and 2 to 6 players. The initial meld must reach a minimum count and the discard pile is frozen until that is achieved. The game has interesting scoring with penalties and bonuses depending on card values. The goal is to obtain the best score.

Other Rummy games, popular in the USA and around the world:

We have listed what we consider to be the most popular Rummy games below. The most important or perhaps relevant Rummy card games are bolded. Alternative names are shown in (brackets). Where possible and where known, Rummy games are listed with the country of association, of origination or in which it gained popularity in italic.

Rummy (aka Basic Rummy, Standard Rummy, Regular Rummy, Straight Rummy), Rummy 500 (aka Pinochle Rummy, Persian Rummy), Gin Rummy - USA, Conquian - Spain, Canasta - Uruguay (aka Kanasta - Poland, Samba, Bolivia, Burraco), Rumino - Italy, Remi - Indonesia, Tonk - USA, Kalooki (aka Kalookie, Kaluki) - Israel, Contract Rummy (aka Liverpool Rummy, Progressive Rummy, Joker Rummy, Shanghai Rummy, Rummy King), Carioca Rummy - Argentina, Bonanza Rummy, Tile Rummy (aka Rummi, Rummikub - Netherlands, Rummycub, Rummicube, Rummy O, Rummy Academy - France, Okey - Turkey, Mahjong - China), Hanafuda - Japan, Robbers Rummy - Germany, Russian Rummy - Russia, Indian Rummy - India, Royal Rummy (aka Rummy Royal, Michigan Rummy, Tripoley - USA, Rummoli - Canada, Caliente - Australia, Poch - Germany), Oklahoma Rummy, Thai Rummy - Thailand, Vegas Three Card Rummy, Fortune Rummy, Mummy Rummy, Crazy Rummy....

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